// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_UNION_HPP #define BOOST_GEOMETRY_ALGORITHMS_UNION_HPP #include #include #include #include #include #include #include namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DISPATCH namespace dispatch { template < typename Geometry1, typename Geometry2, typename GeometryOut, typename TagIn1 = typename tag::type, typename TagIn2 = typename tag::type, typename TagOut = typename tag::type, bool Areal1 = geometry::is_areal::value, bool Areal2 = geometry::is_areal::value, bool ArealOut = geometry::is_areal::value, bool Reverse1 = detail::overlay::do_reverse::value>::value, bool Reverse2 = detail::overlay::do_reverse::value>::value, bool ReverseOut = detail::overlay::do_reverse::value>::value, bool Reverse = geometry::reverse_dispatch::type::value > struct union_insert: not_implemented {}; // If reversal is needed, perform it first template < typename Geometry1, typename Geometry2, typename GeometryOut, typename TagIn1, typename TagIn2, typename TagOut, bool Reverse1, bool Reverse2, bool ReverseOut > struct union_insert < Geometry1, Geometry2, GeometryOut, TagIn1, TagIn2, TagOut, true, true, true, Reverse1, Reverse2, ReverseOut, true >: union_insert { template static inline OutputIterator apply(Geometry1 const& g1, Geometry2 const& g2, OutputIterator out, Strategy const& strategy) { return union_insert < Geometry2, Geometry1, GeometryOut >::apply(g2, g1, out, strategy); } }; template < typename Geometry1, typename Geometry2, typename GeometryOut, typename TagIn1, typename TagIn2, typename TagOut, bool Reverse1, bool Reverse2, bool ReverseOut > struct union_insert < Geometry1, Geometry2, GeometryOut, TagIn1, TagIn2, TagOut, true, true, true, Reverse1, Reverse2, ReverseOut, false > : detail::overlay::overlay {}; } // namespace dispatch #endif // DOXYGEN_NO_DISPATCH #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace union_ { template < typename GeometryOut, typename Geometry1, typename Geometry2, typename OutputIterator, typename Strategy > inline OutputIterator insert(Geometry1 const& geometry1, Geometry2 const& geometry2, OutputIterator out, Strategy const& strategy) { return dispatch::union_insert < Geometry1, Geometry2, GeometryOut >::apply(geometry1, geometry2, out, strategy); } /*! \brief_calc2{union} \brief_strategy \ingroup union \details \details_calc2{union_insert, spatial set theoretic union} \brief_strategy. details_insert{union} \tparam GeometryOut output geometry type, must be specified \tparam Geometry1 \tparam_geometry \tparam Geometry2 \tparam_geometry \tparam OutputIterator output iterator \tparam Strategy \tparam_strategy_overlay \param geometry1 \param_geometry \param geometry2 \param_geometry \param out \param_out{union} \param strategy \param_strategy{union} \return \return_out \qbk{distinguish,with strategy} */ template < typename GeometryOut, typename Geometry1, typename Geometry2, typename OutputIterator, typename Strategy > inline OutputIterator union_insert(Geometry1 const& geometry1, Geometry2 const& geometry2, OutputIterator out, Strategy const& strategy) { concept::check(); concept::check(); concept::check(); return detail::union_::insert(geometry1, geometry2, out, strategy); } /*! \brief_calc2{union} \ingroup union \details \details_calc2{union_insert, spatial set theoretic union}. \details_insert{union} \tparam GeometryOut output geometry type, must be specified \tparam Geometry1 \tparam_geometry \tparam Geometry2 \tparam_geometry \tparam OutputIterator output iterator \param geometry1 \param_geometry \param geometry2 \param_geometry \param out \param_out{union} \return \return_out */ template < typename GeometryOut, typename Geometry1, typename Geometry2, typename OutputIterator > inline OutputIterator union_insert(Geometry1 const& geometry1, Geometry2 const& geometry2, OutputIterator out) { concept::check(); concept::check(); concept::check(); typedef strategy_intersection < typename cs_tag::type, Geometry1, Geometry2, typename geometry::point_type::type > strategy; return union_insert(geometry1, geometry2, out, strategy()); } }} // namespace detail::union_ #endif // DOXYGEN_NO_DETAIL /*! \brief Combines two geometries which each other \ingroup union \details \details_calc2{union, spatial set theoretic union}. \tparam Geometry1 \tparam_geometry \tparam Geometry2 \tparam_geometry \tparam Collection output collection, either a multi-geometry, or a std::vector / std::deque etc \param geometry1 \param_geometry \param geometry2 \param_geometry \param output_collection the output collection \note Called union_ because union is a reserved word. \qbk{[include reference/algorithms/union.qbk]} */ template < typename Geometry1, typename Geometry2, typename Collection > inline void union_(Geometry1 const& geometry1, Geometry2 const& geometry2, Collection& output_collection) { concept::check(); concept::check(); typedef typename boost::range_value::type geometry_out; concept::check(); detail::union_::union_insert(geometry1, geometry2, std::back_inserter(output_collection)); } }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_UNION_HPP