Hid_UI.cpp 6.0 KB

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  1. #include "stdafx.h"
  2. #include "Hid_UI.h"
  3. #include "AutoFunc.h"
  4. Hid_UI g_hid;
  5. Hid_UI::Hid_UI()
  6. {
  7. m_AsciiMap = new map<char, ASCII_NODE>();
  8. InitAsciiMap();
  9. }
  10. Hid_UI::~Hid_UI()
  11. {
  12. m_AsciiMap->clear();
  13. delete m_AsciiMap;
  14. m_AsciiMap = NULL;
  15. }
  16. bool Hid_UI::InitUI()
  17. {
  18. return InitHid();
  19. }
  20. void Hid_UI::InitAsciiMap()
  21. {
  22. ASCII_NODE node;
  23. char code = 'a';
  24. //a - z
  25. while (code <= 'z')
  26. {
  27. node.AsciiComb.Shift = 0;
  28. node.AsciiComb.HidCode = HID_A + (code - 'a');
  29. (*m_AsciiMap)[code] = node;
  30. ++code;
  31. }
  32. //A - Z
  33. code = 'A';
  34. while (code <= 'Z')
  35. {
  36. node.AsciiComb.Shift = 1;
  37. node.AsciiComb.HidCode = HID_A + (code - 'A');
  38. (*m_AsciiMap)[code] = node;
  39. ++code;
  40. }
  41. //0
  42. code = '0';
  43. node.AsciiComb.Shift = 0;
  44. node.AsciiComb.HidCode = HID_0;
  45. (*m_AsciiMap)[code] = node;
  46. //Shift 0
  47. code = ')';
  48. node.AsciiComb.Shift = 1;
  49. node.AsciiComb.HidCode = HID_0;
  50. (*m_AsciiMap)[code] = node;
  51. //1 - 9
  52. code = '1';
  53. while (code <= '9')
  54. {
  55. node.AsciiComb.Shift = 0;
  56. node.AsciiComb.HidCode = HID_1 + (code - '1');
  57. (*m_AsciiMap)[code] = node;
  58. ++code;
  59. }
  60. //Shift 1 - 9
  61. char sz1To9[9] = { '!', '@', '#','$', '%','^', '&','*', '('};
  62. for (DWORD i = 0; i < 9; i++)
  63. {
  64. code = sz1To9[i];
  65. node.AsciiComb.Shift = 1;
  66. node.AsciiComb.HidCode = (unsigned char)(HID_1 + i);
  67. (*m_AsciiMap)[code] = node;
  68. }
  69. //特殊引号,1左
  70. code = '`';
  71. node.AsciiComb.Shift = 0;
  72. node.AsciiComb.HidCode = HID_TYINH;
  73. (*m_AsciiMap)[code] = node;
  74. //Shift 特殊引号,1左
  75. code = '~';
  76. node.AsciiComb.Shift = 1;
  77. node.AsciiComb.HidCode = HID_TYINH;
  78. (*m_AsciiMap)[code] = node;
  79. //其他符号共 10 个
  80. //1.minus
  81. code = '-';
  82. node.AsciiComb.Shift = 0;
  83. node.AsciiComb.HidCode = HID_MINUS;
  84. (*m_AsciiMap)[code] = node;
  85. //Shift -
  86. code = '_';
  87. node.AsciiComb.Shift = 1;
  88. node.AsciiComb.HidCode = HID_MINUS;
  89. (*m_AsciiMap)[code] = node;
  90. //2.equal
  91. code = '=';
  92. node.AsciiComb.Shift = 0;
  93. node.AsciiComb.HidCode = HID_EQUAL;
  94. (*m_AsciiMap)[code] = node;
  95. //Shift
  96. code = '+';
  97. node.AsciiComb.Shift = 1;
  98. node.AsciiComb.HidCode = HID_EQUAL;
  99. (*m_AsciiMap)[code] = node;
  100. //3.LKUOH
  101. code = '[';
  102. node.AsciiComb.Shift = 0;
  103. node.AsciiComb.HidCode = HID_LKUOH;
  104. (*m_AsciiMap)[code] = node;
  105. //Shift
  106. code = '{';
  107. node.AsciiComb.Shift = 1;
  108. node.AsciiComb.HidCode = HID_LKUOH;
  109. (*m_AsciiMap)[code] = node;
  110. //4.RKUOH
  111. code = ']';
  112. node.AsciiComb.Shift = 0;
  113. node.AsciiComb.HidCode = HID_RKUOH;
  114. (*m_AsciiMap)[code] = node;
  115. //Shift
  116. code = '}';
  117. node.AsciiComb.Shift = 1;
  118. node.AsciiComb.HidCode = HID_RKUOH;
  119. (*m_AsciiMap)[code] = node;
  120. //5.OR
  121. code = '\\';
  122. node.AsciiComb.Shift = 0;
  123. node.AsciiComb.HidCode = HID_OR;
  124. (*m_AsciiMap)[code] = node;
  125. //Shift
  126. code = '|';
  127. node.AsciiComb.Shift = 1;
  128. node.AsciiComb.HidCode = HID_OR;
  129. (*m_AsciiMap)[code] = node;
  130. //6.FENH
  131. code = ';';
  132. node.AsciiComb.Shift = 0;
  133. node.AsciiComb.HidCode = HID_FENH;
  134. (*m_AsciiMap)[code] = node;
  135. //Shift
  136. code = ':';
  137. node.AsciiComb.Shift = 1;
  138. node.AsciiComb.HidCode = HID_FENH;
  139. (*m_AsciiMap)[code] = node;
  140. //7.YINH
  141. code = '\'';
  142. node.AsciiComb.Shift = 0;
  143. node.AsciiComb.HidCode = HID_YINH;
  144. (*m_AsciiMap)[code] = node;
  145. //Shift
  146. code = '\"';
  147. node.AsciiComb.Shift = 1;
  148. node.AsciiComb.HidCode = HID_YINH;
  149. (*m_AsciiMap)[code] = node;
  150. //8.DOUH
  151. code = ',';
  152. node.AsciiComb.Shift = 0;
  153. node.AsciiComb.HidCode = HID_DOUH;
  154. (*m_AsciiMap)[code] = node;
  155. //Shift
  156. code = '<';
  157. node.AsciiComb.Shift = 1;
  158. node.AsciiComb.HidCode = HID_DOUH;
  159. (*m_AsciiMap)[code] = node;
  160. //9.JUH
  161. code = '.';
  162. node.AsciiComb.Shift = 0;
  163. node.AsciiComb.HidCode = HID_JUH;
  164. (*m_AsciiMap)[code] = node;
  165. //Shift
  166. code = '>';
  167. node.AsciiComb.Shift = 1;
  168. node.AsciiComb.HidCode = HID_JUH;
  169. (*m_AsciiMap)[code] = node;
  170. //10.XIEH
  171. code = '/';
  172. node.AsciiComb.Shift = 0;
  173. node.AsciiComb.HidCode = HID_XIEH;
  174. (*m_AsciiMap)[code] = node;
  175. //Shift
  176. code = '?';
  177. node.AsciiComb.Shift = 1;
  178. node.AsciiComb.HidCode = HID_XIEH;
  179. (*m_AsciiMap)[code] = node;
  180. //Tab
  181. code = '\t';
  182. node.AsciiComb.Shift = 0;
  183. node.AsciiComb.HidCode = HID_TAB;
  184. (*m_AsciiMap)[code] = node;
  185. //space
  186. code = ' ';
  187. node.AsciiComb.Shift = 0;
  188. node.AsciiComb.HidCode = HID_SPACE;
  189. (*m_AsciiMap)[code] = node;
  190. }
  191. bool Hid_UI::InputAsciiString(const char *pStr,DWORD timeperiod)
  192. {
  193. bool ret = true;
  194. size_t Len = strlen(pStr);
  195. map<char, ASCII_NODE>::iterator iter;
  196. for (size_t i = 0; i < Len; i++)
  197. {
  198. iter = (*m_AsciiMap).find(pStr[i]);
  199. if (iter != (*m_AsciiMap).end())
  200. {
  201. if (iter->second.AsciiComb.Shift)
  202. {
  203. ret = Key_Down(HID_LEFTSHIFT);
  204. }
  205. ret &= Key_Hit(iter->second.AsciiComb.HidCode, timeperiod);
  206. if (iter->second.AsciiComb.Shift)
  207. {
  208. ret &= Key_Up(HID_LEFTSHIFT);
  209. }
  210. if (ret == false)
  211. {
  212. break;
  213. }
  214. }
  215. }
  216. return ret;
  217. }
  218. bool Hid_UI::MoveToPos(INT X, INT Y, DWORD Radious)
  219. {
  220. POINT CurPt;
  221. DWORD Direction = 1;
  222. DWORD JumpDistanceX = MAX_JUMP_DISTANCE;
  223. DWORD JumpDistanceY = MAX_JUMP_DISTANCE;
  224. INT ORG_JUMPX = 0;
  225. INT ORG_JUMPY = 0;
  226. do
  227. {
  228. int cxIcon = GetSystemMetrics(SM_CXSCREEN);
  229. int cyIcon = GetSystemMetrics(SM_CYSCREEN);
  230. if ((X >= cxIcon) || (Y >= cyIcon))
  231. {
  232. return false;
  233. }
  234. GetCursorPos(&CurPt);
  235. DWORD DistanceX = abs(X - CurPt.x);
  236. DWORD DistanceY = abs(Y - CurPt.y);
  237. BOOL MoveX = (DistanceX > Radious);
  238. BOOL MoveY = (DistanceY > Radious);
  239. if (MoveX == FALSE && MoveY == FALSE)
  240. {
  241. return true;
  242. }
  243. //X
  244. INT JUMPX = 0;
  245. if (MoveX)
  246. {
  247. JUMPX = min(JumpDistanceX, DistanceX);
  248. if (CurPt.x > X)
  249. {
  250. JUMPX = -JUMPX;
  251. }
  252. //需要调整
  253. ORG_JUMPX *= JUMPX;
  254. if (ORG_JUMPX < 0)
  255. {
  256. //cross
  257. JumpDistanceX = JumpDistanceX / 2;
  258. if (JumpDistanceX == 0)
  259. {
  260. JumpDistanceX = 1;
  261. }
  262. }
  263. ORG_JUMPX = JUMPX;
  264. }
  265. //Y
  266. INT JUMPY = 0;
  267. if (MoveY)
  268. {
  269. JUMPY = min(JumpDistanceY, DistanceY);
  270. if (CurPt.y > Y)
  271. {
  272. JUMPY = -JUMPY;
  273. }
  274. //需要调整
  275. ORG_JUMPY *= JUMPY;
  276. if (ORG_JUMPY < 0)
  277. {
  278. //cross
  279. JumpDistanceY = JumpDistanceY / 2;
  280. if (JumpDistanceY == 0)
  281. {
  282. JumpDistanceY = 1;
  283. }
  284. }
  285. ORG_JUMPY = JUMPY;
  286. }
  287. if (Mouse_Move(JUMPX, JUMPY) == false)
  288. {
  289. break;
  290. }
  291. Sleep(50);
  292. } while (1);
  293. return false;
  294. }