reactive_socket_connect_op.hpp 3.3 KB

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  1. //
  2. // detail/reactive_socket_connect_op.hpp
  3. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2013 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. #ifndef BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
  11. #define BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
  12. #if defined(_MSC_VER) && (_MSC_VER >= 1200)
  13. # pragma once
  14. #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
  15. #include <boost/asio/detail/config.hpp>
  16. #include <boost/asio/detail/addressof.hpp>
  17. #include <boost/asio/detail/bind_handler.hpp>
  18. #include <boost/asio/detail/buffer_sequence_adapter.hpp>
  19. #include <boost/asio/detail/fenced_block.hpp>
  20. #include <boost/asio/detail/reactor_op.hpp>
  21. #include <boost/asio/detail/socket_ops.hpp>
  22. #include <boost/asio/detail/push_options.hpp>
  23. namespace boost {
  24. namespace asio {
  25. namespace detail {
  26. class reactive_socket_connect_op_base : public reactor_op
  27. {
  28. public:
  29. reactive_socket_connect_op_base(socket_type socket, func_type complete_func)
  30. : reactor_op(&reactive_socket_connect_op_base::do_perform, complete_func),
  31. socket_(socket)
  32. {
  33. }
  34. static bool do_perform(reactor_op* base)
  35. {
  36. reactive_socket_connect_op_base* o(
  37. static_cast<reactive_socket_connect_op_base*>(base));
  38. return socket_ops::non_blocking_connect(o->socket_, o->ec_);
  39. }
  40. private:
  41. socket_type socket_;
  42. };
  43. template <typename Handler>
  44. class reactive_socket_connect_op : public reactive_socket_connect_op_base
  45. {
  46. public:
  47. BOOST_ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op);
  48. reactive_socket_connect_op(socket_type socket, Handler& handler)
  49. : reactive_socket_connect_op_base(socket,
  50. &reactive_socket_connect_op::do_complete),
  51. handler_(BOOST_ASIO_MOVE_CAST(Handler)(handler))
  52. {
  53. }
  54. static void do_complete(io_service_impl* owner, operation* base,
  55. const boost::system::error_code& /*ec*/,
  56. std::size_t /*bytes_transferred*/)
  57. {
  58. // Take ownership of the handler object.
  59. reactive_socket_connect_op* o
  60. (static_cast<reactive_socket_connect_op*>(base));
  61. ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
  62. BOOST_ASIO_HANDLER_COMPLETION((o));
  63. // Make a copy of the handler so that the memory can be deallocated before
  64. // the upcall is made. Even if we're not about to make an upcall, a
  65. // sub-object of the handler may be the true owner of the memory associated
  66. // with the handler. Consequently, a local copy of the handler is required
  67. // to ensure that any owning sub-object remains valid until after we have
  68. // deallocated the memory here.
  69. detail::binder1<Handler, boost::system::error_code>
  70. handler(o->handler_, o->ec_);
  71. p.h = boost::asio::detail::addressof(handler.handler_);
  72. p.reset();
  73. // Make the upcall if required.
  74. if (owner)
  75. {
  76. fenced_block b(fenced_block::half);
  77. BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
  78. boost_asio_handler_invoke_helpers::invoke(handler, handler);
  79. BOOST_ASIO_HANDLER_INVOCATION_END;
  80. }
  81. }
  82. private:
  83. Handler handler_;
  84. };
  85. } // namespace detail
  86. } // namespace asio
  87. } // namespace boost
  88. #include <boost/asio/detail/pop_options.hpp>
  89. #endif // BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP