vector20.hpp 2.9 KB

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  1. /*=============================================================================
  2. Copyright (c) 2001-2011 Joel de Guzman
  3. Copyright (c) 2001-2011 Joel de Guzman
  4. Distributed under the Boost Software License, Version 1.0. (See accompanying
  5. file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  6. ==============================================================================*/
  7. #if !defined(FUSION_VECTOR20_05052005_0205)
  8. #define FUSION_VECTOR20_05052005_0205
  9. #include <boost/fusion/container/vector/vector20_fwd.hpp>
  10. #include <boost/fusion/support/sequence_base.hpp>
  11. #include <boost/fusion/support/detail/access.hpp>
  12. #include <boost/fusion/iterator/next.hpp>
  13. #include <boost/fusion/iterator/deref.hpp>
  14. #include <boost/fusion/sequence/intrinsic/begin.hpp>
  15. #include <boost/fusion/container/vector/detail/at_impl.hpp>
  16. #include <boost/fusion/container/vector/detail/value_at_impl.hpp>
  17. #include <boost/fusion/container/vector/detail/begin_impl.hpp>
  18. #include <boost/fusion/container/vector/detail/end_impl.hpp>
  19. #include <boost/mpl/void.hpp>
  20. #include <boost/mpl/int.hpp>
  21. #include <boost/mpl/at.hpp>
  22. #include <boost/mpl/bool.hpp>
  23. #include <boost/mpl/vector/vector20.hpp>
  24. #include <boost/type_traits/is_convertible.hpp>
  25. #include <boost/utility/enable_if.hpp>
  26. #include <boost/preprocessor/dec.hpp>
  27. #include <boost/preprocessor/iteration/iterate.hpp>
  28. #include <boost/preprocessor/repetition/enum.hpp>
  29. #include <boost/preprocessor/repetition/enum_shifted.hpp>
  30. #include <boost/preprocessor/repetition/enum_params.hpp>
  31. #include <boost/preprocessor/repetition/enum_binary_params.hpp>
  32. #include <boost/preprocessor/repetition/repeat_from_to.hpp>
  33. #if !defined(BOOST_FUSION_DONT_USE_PREPROCESSED_FILES)
  34. #include <boost/fusion/container/vector/detail/preprocessed/vector20.hpp>
  35. #else
  36. #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  37. #pragma wave option(preserve: 2, line: 0, output: "detail/preprocessed/vector20.hpp")
  38. #endif
  39. /*=============================================================================
  40. Copyright (c) 2001-2011 Joel de Guzman
  41. Distributed under the Boost Software License, Version 1.0. (See accompanying
  42. file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  43. This is an auto-generated file. Do not edit!
  44. ==============================================================================*/
  45. #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  46. #pragma wave option(preserve: 1)
  47. #endif
  48. namespace boost { namespace fusion
  49. {
  50. struct vector_tag;
  51. struct fusion_sequence_tag;
  52. struct random_access_traversal_tag;
  53. // expand vector11 to vector20
  54. #define BOOST_PP_FILENAME_1 <boost/fusion/container/vector/detail/vector_n.hpp>
  55. #define BOOST_PP_ITERATION_LIMITS (11, 20)
  56. #include BOOST_PP_ITERATE()
  57. }}
  58. #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  59. #pragma wave option(output: null)
  60. #endif
  61. #endif // BOOST_FUSION_DONT_USE_PREPROCESSED_FILES
  62. #endif