#ifndef ABSTRACTACQ_EXPORTS #ifdef WIN_64BIT #ifdef _DEBUG #pragma comment(lib, "AbstractAcqX64D.lib") #else #pragma comment(lib, "AbstractAcqX64.lib") #endif #else #ifdef _DEBUG #pragma comment(lib, "AbstractAcqD.lib") #else #pragma comment(lib, "AbstractAcq.lib") #endif #endif #endif #ifdef ABSTRACTACQ_EXPORTS #define ABSTRACTACQ_API __declspec(dllexport) #else #define ABSTRACTACQ_API __declspec(dllimport) #endif #include "LogicDevice.h" #include "CommonLogicClient.h" #include class ABSTRACTACQ_API AbstractAcq : public LogicDevice { public: AbstractAcq(void); virtual ~AbstractAcq(void); void *m_pData; char *m_chLog; //get device type virtual bool SYSTEM_CALL GetDeviceType(GUID &DevType); //get device resource virtual RET_STATUS SYSTEM_CALL GetDeviceResource(ResDataObject PARAM_OUT *pDeviceResource); //ResourceCommand Request In and Response Out virtual RET_STATUS SYSTEM_CALL Request(ResDataObject PARAM_IN *pRequest, ResDataObject PARAM_OUT *pResponse); //notify to lower layer virtual RET_STATUS SYSTEM_CALL CmdToLogicDev(ResDataObject PARAM_IN *pCmd); //errors,warnings void SetErrorInfo(int errCode, char *pErrInfo); void SetWarningInfo(int warningCode, char *pWarningInfo); void LogInfo(string str); public: void InitState(map &objSM); bool StateAction(char*, map& objSM); bool StateGuard(char*, map &objSM); bool StateNotify(char* strState, bool bResult); public: //fpd actions virtual RET_STATUS OpenLogicDevice(); virtual RET_STATUS CloseLogicDevice(); virtual RET_STATUS AddLogicDevice(string path); virtual RET_STATUS DelLogicDevice(string path); virtual RET_STATUS SetApplicationMode(ResDataObject nApplicationMode); virtual RET_STATUS SetExamMode(ResDataObject nExamMode); virtual RET_STATUS SetImgID(ResDataObject nImgID); virtual RET_STATUS GetSEQResource(ResDataObject PARAM_OUT *pDeviceResource); virtual RET_STATUS SeqPrep(); virtual RET_STATUS SeqReady(); virtual RET_STATUS FramePrep(); virtual RET_STATUS FrameReady(); virtual RET_STATUS FrameStart(); virtual RET_STATUS XWindowOn(); virtual RET_STATUS FrameIn(); virtual RET_STATUS FrameInComplete(); virtual RET_STATUS FramePost(); virtual RET_STATUS FramePostResult(); virtual RET_STATUS FrameEnd(); virtual RET_STATUS FrameEndResult(); virtual RET_STATUS SeqPost(); virtual RET_STATUS SeqPostResult(); //we need check each action resource is Support or not //return yes or no inside of OEM module virtual RET_STATUS Support_SetSyncMode(); virtual RET_STATUS Support_SetXWindowTime(); virtual RET_STATUS Support_SetApplicationMode(); virtual RET_STATUS Support_SetExamMode(); virtual RET_STATUS Support_GetSEQResource(); virtual RET_STATUS Support_SeqPrep(); virtual RET_STATUS Support_SeqReady(); virtual RET_STATUS Support_FramePrep(); virtual RET_STATUS Support_FrameReady(); virtual RET_STATUS Support_FrameStart(); virtual RET_STATUS Support_XWindowOn(); virtual RET_STATUS Support_FrameIn(); virtual RET_STATUS Support_FrameInComplete(); virtual RET_STATUS Support_FramePost(); virtual RET_STATUS Support_FramePostResult(); virtual RET_STATUS Support_FrameEnd(); virtual RET_STATUS Support_FrameEndResult(); virtual RET_STATUS Support_SeqPost(); virtual RET_STATUS Support_SeqPostResult(); };