#pragma once // 下列 ifdef 块是创建使从 DLL 导出更简单的 // 宏的标准方法。此 DLL 中的所有文件都是用命令行上定义的 ACOUSTICPROCESSOR_EXPORTS // 符号编译的。在使用此 DLL 的 // 任何其他项目上不应定义此符号。这样,源文件中包含此文件的任何其他项目都会将 // ACOUSTICPROCESSOR_API 函数视为是从 DLL 导入的,而此 DLL 则将用此宏定义的 // 符号视为是被导出的。 #ifdef ACOUSTICPROCESSOR_EXPORTS #define ACOUSTICPROCESSOR_API __declspec(dllexport) #define ACOUSTICPROCESSOR_C_API extern "C" __declspec(dllexport) #else #define ACOUSTICPROCESSOR_API __declspec(dllimport) #define ACOUSTICPROCESSOR_C_API extern "C" __declspec(dllimport) #endif #ifndef ACOUSTICPROCESSOR_EXPORTS #ifdef _WIN64 #ifdef _DEBUG #pragma comment(lib, "AcousticProcessorX64D.lib") #else #pragma comment(lib, "AcousticProcessorX64.lib") #endif #else #ifdef _DEBUG #pragma comment(lib, "AcousticProcessorD.lib") #else #pragma comment(lib, "AcousticProcessor.lib") #endif #endif #endif // 此类是从 AcousticProcessor.dll 导出的 #include "ResDataObject.h" #include "LogicDevice.h" #include "Us_Model_Def.h" #include "ShareMemory_IF.h" #include"DIOSLogicDeviceStructure.h" class ACOUSTICPROCESSOR_API AcousticProcessor : public LogicDevice { PVOID m_SMHandle; ExJsonDataObject *m_pResource; public: AcousticProcessor(void); virtual ~AcousticProcessor(void); ResDataObject& SYSTEM_CALL GetResource(); //get device type virtual bool SYSTEM_CALL GetDeviceType(GUID &DevType); virtual void SYSTEM_CALL CompleteInit(); virtual void SYSTEM_CALL CompleteUnInit(); //get device resource virtual RET_STATUS SYSTEM_CALL GetDeviceResource(ResDataObject PARAM_OUT *pDeviceResource); //ResourceCommand Request In and Response Out virtual RET_STATUS SYSTEM_CALL Request(ResDataObject PARAM_IN *pRequest, ResDataObject PARAM_OUT *pResponse); virtual RET_STATUS SYSTEM_CALL GetRequest(ResDataObject PARAM_IN *pKey, ResDataObject PARAM_OUT *pResponse); //notify to lower layer virtual RET_STATUS SYSTEM_CALL CmdToLogicDev(ResDataObject PARAM_IN *pCmd); ShareMemoryBlockID OEM_IF PostFrame(USIMAGETYPE ImageType, ShareMemoryBlockID smId); ShareMemoryBlockID OEM_IF PostRawFrame(USIMAGETYPE ImageType, DWORD SeqId, DWORD FrameId, WORD* pImageBuff, DWORD BuffSize); };