#pragma once #include "definitions.h" #include "DIOSLogicDeviceStructure.h" #include "logicdevice.h" #include "CommonLogicClient.h" #include using namespace std; //struct ClientState //{ // bool bResult; // bool bReturn; // ClientState() // { // bResult = false; // bReturn = false; // } //}; struct SM_Manager { map SM_SeqPrepList; map SM_SeqReadyList; map SM_FramePrepList; map SM_FrameReadyList; map SM_FrameStartList; map SM_FrameInList; map SM_FramePostList; map SM_FrameEndList; map SM_SeqPostList; map SM_FrameErrList; map SM_ExpEnableList; };