#pragma once namespace DiosCtrlBox { const std::string CONTROLLER_EXPOSURE = "CONTROLLER_EXPOSURE"; const std::string CONTROLLER_TUBE_ANGLE = "CONTROLLER_TUBE_ANGLE"; const std::string CONTROLLER_TUBE_HEIGHT = "CONTROLLER_TUBE_HEIGHT"; const std::string CONTROLLER_TUBE_ANGLE_AD = "CONTROLLER_TUBE_ANGLE_AD"; const std::string CONTROLLER_TUBE_ANGLE_ENCODER = "CONTROLLER_TUBE_ANGLE_ENCODER"; const std::string CONTROLLER_TUBE_HEIGHT_AD = "CONTROLLER_TUBE_HEIGHT_AD"; const std::string CONTROLLER_TUBE_HEIGHT_ENCODER = "CONTROLLER_TUBE_HEIGHT_ENCODER"; const std::string CONTROLLER_DETECTOR_HEIGHT_AD = "CONTROLLER_DETECTOR_HEIGHT_AD"; const std::string CONTROLLER_DETECTOR_HEIGHT_ENCODER = "CONTROLLER_DETECTOR_HEIGHT_ENCODER"; const std::string CONTROLLER_LANDMARK = "CONTROLLER_LANDMARK"; const std::string CONTROLLER_COLLIMATOR = "CONTROLLER_COLLIMATOR"; }