DiosThread.cpp 12 KB

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  1. #include "StdAfx.h"
  2. #include "MsgQueue.h"
  3. #include <iostream>
  4. //#include "CDInterface.h"
  5. #include "DiosThread.h"
  6. //#include "stacktrace.hpp"
  7. using namespace std;
  8. DWORD WINAPI Thread_Base::Thread_Base_Thread(LPVOID pPara)
  9. {
  10. INT ret = 0;
  11. int waitevent = 0;
  12. Thread_Base *handle = (Thread_Base *)pPara;
  13. //prev work
  14. Sleep(30);
  15. if (handle->RegistThread() == false)
  16. {
  17. goto endwork_entry;
  18. }
  19. if (handle->OnStartThread() == false)
  20. {
  21. goto endwork_entry;
  22. }
  23. handle->SetThreadOnTheRun(true);//设置线程已经开始工作了
  24. while (true)
  25. {
  26. //do work
  27. if (handle->Exec() == false)
  28. {
  29. break;
  30. }
  31. //check exit flag
  32. waitevent = handle->WaitTheIncommingEvent(0);
  33. if (waitevent == 0)
  34. {
  35. break;
  36. }
  37. }
  38. endwork_entry:
  39. //end work
  40. //SetEvent(handle->m_ExitFlag);
  41. //handle->OnEndThread();
  42. //handle->UnRegistThread();
  43. //handle->SetThreadOnTheRun(false);//设置线程已经结束工作了
  44. handle->ThreadExitProcedure();
  45. return 0;
  46. }
  47. Thread_Base::Thread_Base(void)
  48. {
  49. m_Base_Thread = 0;
  50. m_ThreadID = 0;
  51. m_pThreadLogger = 0;
  52. m_ExitFlag = CreateEvent(0, true, false, 0);
  53. m_WorkFlag = CreateEvent(0, false, false, 0);
  54. m_RunFlag = CreateEvent(0, true, false, 0);
  55. }
  56. Thread_Base::~Thread_Base(void)
  57. {
  58. StopThread();
  59. CloseHandle(m_ExitFlag);
  60. CloseHandle(m_WorkFlag);
  61. CloseHandle(m_RunFlag);
  62. m_ThreadID = 0;
  63. m_Base_Thread = 0;
  64. m_pThreadLogger = 0;
  65. }
  66. bool Thread_Base::RegistThread()
  67. {
  68. return true;
  69. //return CDInterface::GetCDI()->RegistThread(this);
  70. }
  71. bool Thread_Base::UnRegistThread()
  72. {
  73. return true;
  74. //CDInterface::GetCDI()->UnRegistThread(m_ThreadID);
  75. //return true;
  76. }
  77. bool Thread_Base::OnStartThread()
  78. {
  79. return true;
  80. }
  81. bool Thread_Base::OnEndThread()
  82. {
  83. return true;
  84. }
  85. bool Thread_Base::Exec()
  86. {
  87. return false;
  88. }
  89. bool Thread_Base::StartThread(bool Sync,bool Inherit)
  90. {
  91. DWORD wait;
  92. if (m_strName.length() <= 0)
  93. {
  94. std::cout << "" << endl;
  95. }
  96. //std::cout << "========== Thread_Base::StartThread [" << m_strName.c_str() << "] by TID [" << GetCurrentThreadId() << "]" << endl;
  97. if (m_Base_Thread)
  98. {
  99. wait = WaitForSingleObject(m_Base_Thread, 0);
  100. if (wait == WAIT_TIMEOUT)
  101. {
  102. //already running
  103. //GPRINTA_ERROR("StartThread Failed. it's in running state");
  104. std::cout << "StartThread Failed.it's [" << m_strName.c_str() << "] in running state" << endl;
  105. return true;
  106. }
  107. CloseHandle(m_Base_Thread);
  108. }
  109. ResetEvent(m_ExitFlag);
  110. if (Inherit)
  111. {
  112. SECURITY_ATTRIBUTES sa = { 0 };
  113. sa.bInheritHandle = TRUE;
  114. sa.nLength = sizeof(SECURITY_ATTRIBUTES);
  115. m_Base_Thread = CreateThread(&sa, 0, Thread_Base_Thread, this, 0, &m_ThreadID);
  116. }
  117. else
  118. {
  119. m_Base_Thread = CreateThread(0, 0, Thread_Base_Thread, this, 0, &m_ThreadID);
  120. }
  121. //create not success, try again.
  122. if (m_Base_Thread == NULL)
  123. {
  124. std::cout << "========== Thread_Base::StartThread [" << m_strName.c_str() << "] failed by [" << GetCurrentThreadId() << "] " << endl;
  125. //wait for 100 ms
  126. WaitForSingleObject(m_ExitFlag, 100);
  127. if (Inherit)
  128. {
  129. SECURITY_ATTRIBUTES sa = { 0 };
  130. sa.bInheritHandle = TRUE;
  131. sa.nLength = sizeof(SECURITY_ATTRIBUTES);
  132. m_Base_Thread = CreateThread(&sa, 0, Thread_Base_Thread, this, 0, &m_ThreadID);
  133. }
  134. else
  135. {
  136. m_Base_Thread = CreateThread(0, 0, Thread_Base_Thread, this, 0, &m_ThreadID);
  137. }
  138. }
  139. if (m_Base_Thread == NULL)
  140. {
  141. //GPRINTA_ERROR("CreateThread Failed. ErrorCode:%ld", GetLastError());
  142. SetEvent(m_ExitFlag);
  143. printf("CreateThread Failed. [%s] WTF??.ErrCode:%d\n", m_strName.c_str(), GetLastError());
  144. return false;
  145. }
  146. //std::cout << "========== Thread_Base::StartThread [" << m_strName.c_str() << "] succeeded " << GetThreadId(m_Base_Thread) << " by [" << GetCurrentThreadId() << "]" << endl;
  147. if (Sync)
  148. {
  149. //for test
  150. //return WaitTheThreadOnTheRun(INFINITE);
  151. return WaitTheThreadOnTheRun(300000);
  152. }
  153. return true;
  154. }
  155. bool Thread_Base::WaitTheThreadEnd(DWORD waittime)
  156. {
  157. bool ret = false;
  158. if (m_Base_Thread)
  159. {
  160. DWORD wait = WaitForSingleObject(m_Base_Thread, waittime);
  161. if (wait == WAIT_OBJECT_0)
  162. {
  163. ret = true;
  164. }
  165. }
  166. else
  167. {
  168. ret = true;
  169. }
  170. return ret;
  171. }
  172. bool Thread_Base::SetThreadOnTheRun(bool OnTheRun)
  173. {
  174. if (OnTheRun)
  175. {
  176. SetEvent(m_RunFlag);
  177. }
  178. else
  179. {
  180. ResetEvent(m_RunFlag);
  181. }
  182. return true;
  183. }
  184. bool Thread_Base::WaitTheThreadOnTheRun(DWORD waittime)
  185. {
  186. if (m_Base_Thread)
  187. {
  188. DWORD wait = WaitForSingleObject(m_Base_Thread, 0);
  189. if (wait == WAIT_OBJECT_0)
  190. {
  191. //thread already terminated
  192. //StackTrace st;
  193. //printf("WaitTheThreadOnTheRun Failed.WTF??\n");
  194. std::cout << "WaitTheThreadOnTheRun Thread already Exit [" << m_strName.c_str() << "]" << endl;
  195. return false;
  196. }
  197. DWORD dwTick = GetTickCount();
  198. wait = WaitForSingleObject(m_RunFlag, waittime);
  199. dwTick = GetTickCount() - dwTick;
  200. if (wait == WAIT_OBJECT_0)
  201. {
  202. std::cout << " WaitTheThreadOnTheRun Wait for Run ok [" << m_strName.c_str() << "] use time [" << dwTick << "ms]" << endl;
  203. return true;
  204. }
  205. std::cout << " WaitTheThreadOnTheRun Wait for Run timeout ["<< m_strName.c_str() << "] use time [" << dwTick << "ms]" << endl;
  206. }
  207. else
  208. {
  209. std::cout << "WaitTheThreadOnTheRun Failed.no thread exist?? [" << m_strName.c_str() << "]" << endl;
  210. }
  211. return false;
  212. }
  213. bool Thread_Base::WaitTheThreadEndSign(DWORD waittime)
  214. {
  215. if (m_Base_Thread)
  216. {
  217. DWORD wait = WaitForSingleObject(m_ExitFlag, waittime);
  218. if (wait == WAIT_OBJECT_0)
  219. {
  220. return true;
  221. }
  222. return false;
  223. }
  224. return true;
  225. }
  226. void Thread_Base::NotifyExit()
  227. {
  228. SetEvent(m_ExitFlag);
  229. }
  230. bool Thread_Base::StopThread(DWORD timeperiod)
  231. {
  232. bool ret = true;
  233. SetEvent(m_ExitFlag);
  234. //std::cout << "========== Thread_Base::StopThread ["<< m_strName.c_str() <<"] ThreadID [" << GetThreadId(m_Base_Thread) << "] by [" << GetCurrentThreadId() << endl;
  235. //me call me
  236. if (GetTID() == GetCurrentThreadId())
  237. {
  238. return true;
  239. }
  240. while (m_Base_Thread)
  241. {
  242. DWORD wait = WaitForSingleObject(m_Base_Thread, timeperiod);
  243. if (wait == WAIT_TIMEOUT)
  244. {
  245. //printf("Warning!!!!!!\nWarning!!!!!!\nWarning!!!!!!\n StopThread Using Terminate Method\n");
  246. TerminateThread(m_Base_Thread, 0);
  247. //if it's Terminated in unknown reason without notice,we need check it out
  248. //if (WaitTheThreadOnTheRun(1000))
  249. {
  250. //Terminated
  251. ThreadExitProcedure();
  252. }
  253. //CloseHandle(m_Base_Thread);
  254. ret = false;
  255. }
  256. else
  257. {
  258. CloseHandle(m_Base_Thread);
  259. }
  260. m_Base_Thread = NULL;
  261. }
  262. m_ThreadID = 0;
  263. return ret;
  264. }
  265. DWORD Thread_Base::GetTID()
  266. {
  267. return m_ThreadID;
  268. }
  269. void Thread_Base::NotifyThreadWork()
  270. {
  271. SetEvent(m_WorkFlag);
  272. }
  273. void Thread_Base::SetName(const char* pszThreadName)
  274. {
  275. m_strName = pszThreadName;
  276. }
  277. INT Thread_Base::WaitTheIncommingEvent(DWORD waittime)
  278. {
  279. HANDLE waits[2] = { m_ExitFlag, m_WorkFlag };
  280. if (m_Base_Thread)
  281. {
  282. DWORD wait = WaitForMultipleObjects(2, waits, false, waittime);
  283. if (wait == WAIT_OBJECT_0)
  284. {
  285. return 0;
  286. }
  287. else if (wait == WAIT_OBJECT_0 + 1)
  288. {
  289. return 1;
  290. }
  291. else
  292. {
  293. //timeout
  294. return -1;
  295. }
  296. }
  297. //WTF??
  298. //treat it as exist thread
  299. return 0;
  300. }
  301. void Thread_Base::SetLogger(PVOID pLoger)
  302. {
  303. m_pThreadLogger = pLoger;
  304. }
  305. PVOID Thread_Base::GetLogger()
  306. {
  307. return m_pThreadLogger;
  308. }
  309. void Thread_Base::ThreadExitProcedure()
  310. {
  311. SetEvent(m_ExitFlag);
  312. OnEndThread();
  313. UnRegistThread();
  314. SetThreadOnTheRun(false);//设置线程已经结束工作了
  315. //CloseHandle(m_Base_Thread);
  316. }
  317. HANDLE Thread_Base::GetWorkEvt()
  318. {
  319. return m_WorkFlag;
  320. }
  321. HANDLE Thread_Base::GetExitEvt()
  322. {
  323. return m_ExitFlag;
  324. }
  325. //------------------------work thread--------------------------------------
  326. Work_Thread::Work_Thread(void)
  327. {
  328. MsgQueue<ResDataObject> *p;
  329. p = new MsgQueue<ResDataObject>;
  330. m_pWorkQueReq = (HANDLE)p;
  331. p = new MsgQueue<ResDataObject>;
  332. m_pWorkQueRes = (HANDLE)p;
  333. m_PauseEvt = CreateEvent(0, TRUE, 0, 0);
  334. m_ResumeEvt = CreateEvent(0, TRUE, 0, 0);
  335. m_SleepingEvt = CreateEvent(0, TRUE, 0, 0);
  336. m_WorkingEvt = CreateEvent(0, TRUE, 0, 0);//初始状态就是FINISH
  337. }
  338. Work_Thread::~Work_Thread(void)
  339. {
  340. MsgQueue<ResDataObject> *p;
  341. p = (MsgQueue<ResDataObject> *)m_pWorkQueReq;
  342. delete p;
  343. m_pWorkQueReq = NULL;
  344. p = (MsgQueue<ResDataObject> *)m_pWorkQueRes;
  345. delete p;
  346. m_pWorkQueRes = NULL;
  347. CloseHandle(m_PauseEvt);
  348. m_PauseEvt = NULL;
  349. CloseHandle(m_SleepingEvt);
  350. m_SleepingEvt = NULL;
  351. CloseHandle(m_ResumeEvt);
  352. m_ResumeEvt = NULL;
  353. CloseHandle(m_WorkingEvt);
  354. m_WorkingEvt = NULL;
  355. }
  356. bool Work_Thread::PopReqDataObject(ResDataObject &obj)
  357. {
  358. return (bool)((MsgQueue<ResDataObject> *)m_pWorkQueReq)->DeQueue(obj);
  359. }
  360. bool Work_Thread::PushReqDataObject(ResDataObject &obj)
  361. {
  362. if (WaitTheThreadEndSign(0))
  363. {
  364. return false;//not possible to send it
  365. }
  366. //printf("Thread:%d,push REQ one\n", GetCurrentThreadId());
  367. ((MsgQueue<ResDataObject> *)m_pWorkQueReq)->InQueue(obj);
  368. NotifyThreadWork();
  369. return true;
  370. }
  371. bool Work_Thread::PopResDataObject(ResDataObject &obj)
  372. {
  373. //printf("Thread:%d,Pop Res one\n", GetCurrentThreadId());
  374. return (bool)((MsgQueue<ResDataObject> *)m_pWorkQueRes)->DeQueue(obj);
  375. }
  376. bool Work_Thread::PushResDataObject(ResDataObject &obj)
  377. {
  378. if (WaitTheThreadEndSign(0))
  379. {
  380. return false;//not possible to send it
  381. }
  382. //printf("Thread:%d,push Res one\n",GetCurrentThreadId());
  383. ((MsgQueue<ResDataObject> *)m_pWorkQueRes)->InQueue(obj);
  384. NotifyThreadWork();
  385. return true;
  386. }
  387. bool Work_Thread::WaitForInQue(DWORD m_Timeout)
  388. {
  389. HANDLE wait[5] = { m_ExitFlag, m_PauseEvt, m_WorkFlag ,0,0};
  390. wait[3] = ((MsgQueue<ResDataObject> *)m_pWorkQueReq)->GetNotifyHandle();
  391. wait[4] = ((MsgQueue<ResDataObject> *)m_pWorkQueRes)->GetNotifyHandle();
  392. DWORD ret = WaitForMultipleObjects(5,wait,0, 0);
  393. if ((ret >= WAIT_OBJECT_0) && (ret <= WAIT_OBJECT_0 + 1))
  394. {
  395. return false;
  396. }
  397. if (((MsgQueue<ResDataObject> *)m_pWorkQueReq)->WaitForInQue(0) == WAIT_OBJECT_0)
  398. {
  399. return true;
  400. }
  401. if (((MsgQueue<ResDataObject> *)m_pWorkQueRes)->WaitForInQue(0) == WAIT_OBJECT_0)
  402. {
  403. return true;
  404. }
  405. ret = WaitForMultipleObjects(5, wait, FALSE, m_Timeout);
  406. if ((ret >= WAIT_OBJECT_0 + 2) && (ret < (WAIT_OBJECT_0 + 5)))
  407. {
  408. return true;
  409. }
  410. return false;
  411. }
  412. //finished=No,Pause=Yes,Others=No
  413. //only Pause=Yes
  414. bool Work_Thread::CheckForPause()
  415. {
  416. DWORD retEvt = 0;
  417. bool ret = false;
  418. HANDLE waitExp[2] = { m_ExitFlag, m_PauseEvt };
  419. retEvt = WaitForMultipleObjects(2, waitExp, FALSE, 0);
  420. if (retEvt == WAIT_OBJECT_0 + 1)
  421. {
  422. ResetEvent(m_WorkingEvt);
  423. SetEvent(m_SleepingEvt);
  424. ret = true;
  425. }
  426. return ret;
  427. }
  428. //only Resume=Yes
  429. bool Work_Thread::WaitforResume()
  430. {
  431. bool Exret = false;
  432. HANDLE wait[2] = { m_ExitFlag, m_ResumeEvt };
  433. DWORD ret = 0;
  434. ret = WaitForMultipleObjects(2, wait, FALSE, INFINITE);
  435. if (ret == WAIT_OBJECT_0 + 1)
  436. {
  437. //拿到Resume
  438. ResetEvent(m_SleepingEvt);
  439. SetEvent(m_WorkingEvt);
  440. Exret = true;
  441. }
  442. return Exret;
  443. }
  444. bool Work_Thread::PauseThread(DWORD timeout)
  445. {
  446. bool ret = false;
  447. DWORD retEvt = 0;
  448. HANDLE wait[2] = { m_ExitFlag, m_SleepingEvt };
  449. if (GetCurrentThreadId() == m_ThreadID)
  450. {
  451. return false;
  452. }
  453. if (WaitTheThreadOnTheRun(0) == false)
  454. {
  455. //thread is not running
  456. return false;
  457. }
  458. SetEvent(m_PauseEvt);
  459. //get response
  460. retEvt = WaitForMultipleObjects(2, wait, FALSE, timeout);
  461. if (retEvt == WAIT_OBJECT_0 + 1)
  462. {
  463. ret = true;
  464. }
  465. ResetEvent(m_PauseEvt);
  466. return ret;
  467. }
  468. bool Work_Thread::ResumeThread(DWORD timeout)
  469. {
  470. bool ret = 0;
  471. DWORD retEvt = 0;
  472. HANDLE wait[3] = { m_ExitFlag, m_WorkingEvt };
  473. if (GetCurrentThreadId() == m_ThreadID)
  474. {
  475. return false;
  476. }
  477. if (WaitTheThreadOnTheRun(0) == false)
  478. {
  479. //thread is not running
  480. return false;
  481. }
  482. SetEvent(m_ResumeEvt);
  483. retEvt = WaitForMultipleObjects(2, wait, FALSE, timeout);
  484. if (retEvt == WAIT_OBJECT_0 + 1)
  485. {
  486. ret = true;
  487. }
  488. ResetEvent(m_ResumeEvt);
  489. return ret;
  490. }
  491. //------------------------dios thread--------------------------------------
  492. Dios_Thread::Dios_Thread(void)
  493. {
  494. }
  495. Dios_Thread::~Dios_Thread(void)
  496. {
  497. }